Battlefield 6 · Season 4

Penguins Tier List

Penguin ranks Battlefield 6 weapons by how fast they can win a fight (time to kill) and how hard they kick. Each weapon type gets its own S, A, B and C tiers, so friends can compare like with like.

Penguin's take, based on sym.gg data (version 1.4.2.0, 18 AUG 2026), checked 3 Oct 2026

Data as of 3 Oct 2026 · live game patch 1.4.3.5 · sym.gg weapon data version 1.4.2.0

Assault rifles · Carbines · SMGs · LMGs · DMRs · Pistols · Sniper rifles · Shotguns · Facts · Stat trackers

How Penguin ranks

Time to kill (TTK) is worked out from each gun's base damage and listed fire rate: shots needed for 100 health, minus one, times the time between shots. It counts chest hits only, every shot landing, no headshots, no armour and no attachments. Real fights are slower.

Kick per shot is the base recoil per shot from the sym.gg data (lower is calmer). It describes the gun, not how well players aim with it.

Tiers: inside each weapon type, TTK and kick get a weighted score (close-range TTK counts more for SMGs, mid-range more for rifles and LMGs, 40 m and 80 m for DMRs). Top 20% S, next 30% A, next 30% B, the rest C. Equal scores share a tier.

Accuracy: per-weapon hit rates for all players are not published openly anywhere Penguin could check. Trackers show accuracy per player, and Battlefield 6 tracker weapon stats can mix bots and real players. So this page uses kick per shot, not player accuracy.

Patch check: the sym.gg data is version 1.4.2.0. Penguin read the official patch notes up to 1.4.3.5. Only the Interdictor and the sniper sweet spots changed or disagree, so those are left unranked.

Assault rifles

STR-7, VCR-2
AM433, M16A4, KORD 6P67
BB36A4, AK4D, EF88 S4
CNVO-228E, L85A3, SOR-556 MK2
Assault rifles: time to kill in milliseconds at 10 m and 40 m, shorter is faster 10 m 40 m ms, shorter = faster TR-7 167 250 VCR-2 200 267 M433 217 289 M16A4 233 311 KORD 6P67 267 333 B36A4 250 333 AK4D 233 350 EF88 267 356 NVO-228E 275 366 L85A3 283 378 SOR-556 MK2 317 423 Assault rifles: time to kill in milliseconds at 10 m and 40 m, shorter is faster 10 m 40 m ms, shorter wins TR-7 167 250 VCR-2 200 267 M433 217 289 M16A4 233 311 KORD 6P67 267 333 B36A4 250 333 AK4D 233 350 EF88 267 356 NVO-228E 275 366 L85A3 283 378 SOR-556 MK2 317 423
Numbers behind the assault rifles
WeaponTierDamage 10/40 mRPMShots to killTTK msKick per shot
TR-7S33.4 / 257203 / 4167 / 2501.16°
VCR-2S25 / 209004 / 5200 / 2670.82°
M433A25 / 208314 / 5217 / 2890.79°
M16A4A25 / 207714 / 5233 / 3110.73°
KORD 6P67A20 / 16.79005 / 6267 / 3330.54°
B36A4B25 / 207204 / 5250 / 3330.73°
AK4DB33.4 / 255143 / 4233 / 3500.85°
EF88 S4B25 / 206754 / 5267 / 3560.72°
NVO-228EC27.3 / 206554 / 5275 / 3660.73°
L85A3C25 / 206354 / 5283 / 3780.67°
SOR-556 MK2C25 / 205684 / 5317 / 4230.62°

Carbines

SM277, M4A1
ASG 553R, GRT-BC, BROD 3 S4
BM417 A2, QBZ-192, SOR-300SC
CAK-205
Carbines: time to kill in milliseconds at 10 m and 40 m, shorter is faster 10 m 40 m ms, shorter = faster M277 250 250 M4A1 267 333 SG 553R 250 417 GRT-BC 289 361 BROD 3 289 361 M417 A2 275 366 QBZ-192 311 389 SOR-300SC 300 500 AK-205 417 500 Carbines: time to kill in milliseconds at 10 m and 40 m, shorter is faster 10 m 40 m ms, shorter wins M277 250 250 M4A1 267 333 SG 553R 250 417 GRT-BC 289 361 BROD 3 289 361 M417 A2 275 366 QBZ-192 311 389 SOR-300SC 300 500 AK-205 417 500
Numbers behind the carbines
WeaponTierDamage 10/40 mRPMShots to killTTK msKick per shot
M277S25 / 257204 / 4250 / 2500.95°
M4A1S21.5 / 16.79005 / 6267 / 3330.85°
SG 553RA25 / 16.77204 / 6250 / 4170.83°
GRT-BCA21.5 / 16.78315 / 6289 / 3610.81°
BROD 3 S4A21.5 / 16.78315 / 6289 / 3610.83°
M417 A2B27.3 / 206554 / 5275 / 3660.94°
QBZ-192B21.5 / 16.77715 / 6311 / 3890.77°
SOR-300SCB25 / 16.76004 / 6300 / 5000.74°
AK-205C17.7 / 14.37206 / 7417 / 5000.51°

SMGs

SKV9, SCW-10
ACZ3A1, PW7A2, SGX
BPW5A3, USG-90, PP-19
CSL9, UMG-40
SMGs: time to kill in milliseconds at 10 m and 40 m, shorter is faster 10 m 40 m ms, shorter = faster KV9 222 333 SCW-10 225 375 CZ3A1 244 367 PW7A2 317 380 SGX 289 433 PW5A3 311 467 USG-90 333 400 PP-19 333 500 SL9 356 533 UMG-40 378 472 SMGs: time to kill in milliseconds at 10 m and 40 m, shorter is faster 10 m 40 m ms, shorter wins KV9 222 333 SCW-10 225 375 CZ3A1 244 367 PW7A2 317 380 SGX 289 433 PW5A3 311 467 USG-90 333 400 PP-19 333 500 SL9 356 533 UMG-40 378 472
Numbers behind the SMGs
WeaponTierDamage 10/40 mRPMShots to killTTK msKick per shot
KV9S20 / 14.310805 / 7222 / 3330.54°
SCW-10S25 / 16.78004 / 6225 / 3750.71°
CZ3A1A20 / 14.39825 / 7244 / 3670.69°
PW7A2A16.7 / 14.39476 / 7317 / 3800.51°
SGXA20 / 14.38315 / 7289 / 4330.60°
PW5A3B20 / 14.37715 / 7311 / 4670.56°
USG-90B17.7 / 14.39006 / 7333 / 4000.55°
PP-19B20 / 14.37205 / 7333 / 5000.54°
SL9C20 / 14.36755 / 7356 / 5330.52°
UMG-40C21.5 / 16.76355 / 6378 / 4720.60°

LMGs

SM123K, M121 A2
AM240L, M250, L110
BDRS-IAR, M/60, RPK-74M
CRPKM, KTS100 MK8
LMGs: time to kill in milliseconds at 10 m and 40 m, shorter is faster 10 m 40 m ms, shorter = faster M123K 217 289 M121 A2 183 275 M240L 200 300 M250 267 267 L110 250 333 DRS-IAR 233 311 M/60 233 350 RPK-74M 350 437 RPKM 325 433 KTS100 MK8 350 467 LMGs: time to kill in milliseconds at 10 m and 40 m, shorter is faster 10 m 40 m ms, shorter wins M123K 217 289 M121 A2 183 275 M240L 200 300 M250 267 267 L110 250 333 DRS-IAR 233 311 M/60 233 350 RPK-74M 350 437 RPKM 325 433 KTS100 MK8 350 467
Numbers behind the LMGs
WeaponTierDamage 10/40 mRPMShots to killTTK msKick per shot
M123KS25 / 208314 / 5217 / 2890.61°
M121 A2S33.4 / 256553 / 4183 / 2750.81°
M240LA33.4 / 256003 / 4200 / 3000.81°
M250A25 / 256754 / 4267 / 2670.73°
L110A25 / 207204 / 5250 / 3330.57°
DRS-IARB25 / 207714 / 5233 / 3110.71°
M/60B33.4 / 255143 / 4233 / 3500.74°
RPK-74MB20 / 16.76865 / 6350 / 4370.47°
RPKMC27.3 / 205544 / 5325 / 4330.66°
KTS100 MK8C25 / 205144 / 5350 / 4670.53°

DMRs

SVSSM S4
ALMR27, SVDM
BSVK-8.6, M39 EMR
CGRT-CPS
DMRs: time to kill in milliseconds at 40 m and 80 m, shorter is faster 40 m 80 m ms, shorter = faster VSSM 300 375 LMR27 400 400 SVDM 400 400 SVK-8.6 400 400 M39 EMR 467 467 GRT-CPS 500 500 DMRs: time to kill in milliseconds at 40 m and 80 m, shorter is faster 40 m 80 m ms, shorter wins VSSM 300 375 LMR27 400 400 SVDM 400 400 SVK-8.6 400 400 M39 EMR 467 467 GRT-CPS 500 500
Numbers behind the DMRs
WeaponTierDamage 40/80 mRPMShots to killTTK msKick per shot
VSSM S4S20.67 / 17.138005 / 6300 / 3750.80°
LMR27A27.3 / 254504 / 4400 / 4000.92°
SVDMA37.5 / 33.43003 / 3400 / 4001.56°
SVK-8.6B50 / 501502 / 2400 / 4003.01°
M39 EMRB37.5 / 33.42573 / 3467 / 4671.75°
GRT-CPSC27.3 / 253604 / 4500 / 5001.06°

Pistols

SVZ. 61
AM44, M357 Trait
BM45A1, P18
CES 5.7, GGH-22
Pistols: time to kill in milliseconds at 10 m and 40 m, shorter is faster 10 m 40 m ms, shorter = faster VZ. 61 440 513 M44 366 732 M357 Trait 533 800 M45A1 550 917 P18 600 900 ES 5.7 667 800 GGH-22 667 833 Pistols: time to kill in milliseconds at 10 m and 40 m, shorter is faster 10 m 40 m ms, shorter wins VZ. 61 440 513 M44 366 732 M357 Trait 533 800 M45A1 550 917 P18 600 900 ES 5.7 667 800 GGH-22 667 833
Numbers behind the pistols
WeaponTierDamage 10/40 mRPMShots to killTTK msKick per shot
VZ. 61S15 / 12.58187 / 8440 / 5130.51°
M44A59.9 / 33.41642 / 3366 / 7326.00°
M357 TraitA37.5 / 252253 / 4533 / 8003.00°
M45A1B25 / 16.73274 / 6550 / 9171.67°
P18B20 / 14.34005 / 7600 / 9001.20°
ES 5.7C17.7 / 14.34506 / 7667 / 8001.00°
GGH-22C21.5 / 16.73605 / 6667 / 8331.50°

Sniper rifles not ranked

Official 1.3.3.0 notes set narrower sniper sweet spots (SV-98 54-75 m, M2010 ESR 75-100 m, PSR 90-120 m, L115 100-133 m) than the windows in the sym.gg data, and 1.4.3.0 reworked the Interdictor after the sym.gg data date. Unranked until the numbers agree.

In the game: Interdictor S4, L115, M2010 ESR, Mini Scout, PSR, SV-98

  • Official sweet spots since update 1.3.3.0 (30 Jun 2026): SV-98 54–75 m, M2010 ESR 75–100 m, PSR 90–120 m, L115 100–133 m. In the sweet spot a chest hit is lethal in Multiplayer.
  • The Mini Scout has no sweet spot by design. It is built for fast follow-up shots.
  • Update 1.4.3.0 (15 Sep 2026) reworked the Interdictor: minimum damage 62 → 80, limb damage now matches chest damage, sweet spot damage 150 → 100 at 120–160 m.

Shotguns not ranked

The data has no pellet spread, so a fair shotgun TTK can't be worked out. Unranked.

In the game: 18.5KS-K, DB-12, M1014, M87A1

  • Point blank with all 16 pellets on target, the sym.gg data gives per shell: M87A1 134, M1014 115, 18.5KS-K 80, DB-12 80. A full 100 is a one-shot kill.
  • Season 4 added a 4" barrel extension for the M87A1, M1014, 18.5KS-K and DB-12 (more pellet speed, slower aiming).

Interesting facts for players

  • The fastest-firing automatic in the sym.gg data is the KV9 at 1080 rounds per minute.
  • Quickest chest-shot TTK at 10 m on this page: TR-7, 167 ms. At 40 m the quickest automatic is the M277 with 250 ms.
  • EA aims for 200–300 ms close-range TTK on automatic primaries. On chest shots at 10 m, 26 of 40 automatics in the data land inside that band.
  • Most guns lose damage in steps, at 9, 21, 36, 75 m. Stepping a little closer can save a whole bullet.
  • Gentlest automatic kick per shot (base gun, no attachments): RPK-74M, 0.47°.
  • Since update 1.3.3.0, recoil goes in a steadier direction but bullet spread grows a little after the first shot, so short bursts and taps win at range. Hits to arms, legs and lower torso do less damage than chest hits, except with shotguns and pistols.
  • Update 1.4.2.0 added an “ADS Dispersion Crosshair” under HUD / Crosshair settings. It shows the spread growing while firing, and it is on by default in the Firing Range. A good place for friends to practise bursts.
  • Since Season 4, bullets lose damage in water and can do nothing after travelling far enough underwater.
  • Season 5 is announced as the start of Year 2. EA lists more shots to kill against armour for several weapon types in REDSEC, all still subject to change. Penguin updates this page when the patch notes go live.

Penguin checks the stat trackers

For attachments, headshots, live player stats and community votes, the trackers below go deeper than this page. Penguin links out and does not copy their numbers.

Data from: weapon numbers from sym.gg (Battlefield 6 weapon charts, data version 1.4.2.0), used with credit as the sym.gg FAQ asks. Patch facts from official EA notes: Battlefield Combat: Gunplay (1.3.3.0), 1.4.1.0, 1.4.2.0, 1.4.3.0, 1.4.3.5, Season 4 roadmap and Season 5 and beyond. TTK maths and tiers: Penguin's take.

Data as of 3 Oct 2026 · patch 1.4.3.5